Speakers: Jim Purbrick
Session
Virtual Conferences, Real People
Over the last few years The Second Life platform has been used to host numerous virtual conferences like <head> where real people have gathered from around the world, to talk, listen, learn and importantly meet each other. This session will discuss what I've learned from attending, presenting and chairing many sessions at virtual conferences in Second Life.
Bio
Dr Jim Purbrick has both academic and industry experience in designing and building virtual worlds. At Nottingham University he worked on the MASSIVE-3 virtual environment system and Prix Ars Electronica-winning mixed-reality games with IGDA award winners, Blast Theory. In industry Jim designed online games at Codemasters, developed networking and load balancing technology for Warhammer Online, and is currently working on scripting and networking technology for Second Life while setting up Linden Lab Brighton.







