Speakers: Carlos Ulloa
Session
The best way to predict the future is to invent it
This session will focus on the techniques, workflow and planning necessary to overcome the creative and technical challenges when creating interactive experiences in Papervision3D.
Carlos will present the latest project of carlosulloa.com, a truly innovative research and development programme, giving an inside view of the entire creation process, from concept and planning, to development and art production.
Bio
Carlos Ulloa has been passionately involved with interactive entertainment since the early 90s.
During his experience in the games industry, while at Psygnosis and Sony, he oversaw and participated in the development of several titles for PC and PlayStation.
In 1999, he moved into Flash development and has been working since in design and advertising agencies, in Madrid, Barcelona and London.
During these years, his Flash work has evolved into the fields of graphic and typographic effects, motion design, interactivity and mainly 3D.
He created and currently leads the Open Source project Papervision3D.







